![]() ![]() Fixed an area that would not load in time which resulted in rare cases where the player would fall out of the world in the quest “The Quest for Tyr.”.Fixed a case where a critical encounter would not spawn in the quest “Scent of Survival.”.Fixed a case where the player could not exit the room in the quest “Into the Fire.”.Fixed several cases where specific shopkeepers would not spawn, requiring a checkpoint restart to restore them.Fixed a case where enemies could spawn twice, causing an abnormally difficult encounter.Fixed a case where gates would be unavailable when backtracking during the quest “Reunion.”.Fixed a several cases where the companion would not move to the correct location during the quest “Forging Destiny”, which blocked puzzle completion and required a restart from last checkpoint.Fixed a case where the companion would not activate a puzzle element in the quest “The World of Fate.”.Fixed an instance where the player would be unable to interact with an NPC in the quest “The World of Fate.”.Fixed a case where an NPC would reappear after completing the quest “Cure for the Dead.”.Fixed a case where stories would play during the quest “The Weight of Chains”, interrupting quest dialog.Fixed a rare case where stories would not play after completing the quest “A Viking Funeral.”.Fixed a case where the characters were in the wrong position after restarting a checkpoint during a cinematic in the quest “The Realms at War.”.Fixed a case where the wrong conversation could be triggered during the quest “The Realms at War.".Fixed a case where a story beat would not occur during the quest “The Summoning.”.Fixed a case where contradictory dialog will play during the quest “The World of Fate.”.Fixed a case where dialog and subtitles would not play during the quest “The World of Fate.”.Fixed several cases where dialog and subtitles would not play if the player restarted from last checkpoint during a cinematic. ![]() Fixed a case where backtracking during the quest “The Lost Sanctuary” caused a story beat to not occur.Fixed a case where a cinematic did not play during the quest “The Lost Sanctuary.”.Fixed a case where the cinematic did not play when entering the office in the quest “The Quest for Tyr.”.Made adjustments to dialog timing to make conversations sound more natural.Fixed a number of locations where dialog could play out of order, causing repeating dialog or confusing conversations with the companion.Fixed a case where Mimir gave incorrect instructions to use a relic item.Fixed a case where the companions would direct the player to stun enemies that could not be stunned.Fixed a case where puzzle hint dialog would interrupt and block quest dialog during the quest “Across the Realms.”.Fixed a number of situations where dialog was incorrectly prioritized, causing minor dialog to play instead of critical dialog.Fixed several cases where stories would be incorrectly interrupted.Fixed a case where shop dialog would repeat too frequently. ![]()
0 Comments
Leave a Reply. |